
Our Mission: To support counselors, nonprofits, teachers, schools, families, ministries, and anyone involved in treatment, education, healing, or life skills.
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Welcome to Our New Website
RWG Self-Discovery
Proudly presenting our flagship product:
Disclosure Card Game to Help Share Feelings

-Perfect for counselors, teachers, families, ministers.
-Allows everyone share emotions while playing.
-Helps increase participation in groups and individual sessions.
-Works for visual, verbal and kinetic learners.
-Assists in introducing basic concepts around sharing.
Deck contains 65 playing cards printed in five vivid colors.
For ages 16+ but can be adapted for younger players by simply elimination
cards with complex words.
Copyright 2007 RW Gilbert
Our Mission: HOW TO PLAY DISCLOSURE For two or more players. If playing with 5 or more persons, two decks are recommended. b) Object of the game: Be first to let go of all cards. (Game is similar to “Crazy Eight.”) c) How to play: Each player gets seven cards (nine if only two are playing). Place remaining cards on a pile facing down. This pile is called the “stock” pile. Take one card from the stock pile and place it facing upwards. This card will start a second pile called the “discard” pile. By turns players must match the color or the emotion/behavior of the last card on the discard pile. The player to the left of the dealer goes first by placing a matching card or wild card on top of the discard pile. If a player does not have a matching card or a wild card, that player must draw cards from the stock pile until a matching or wild card is found. Wild cards are labeled “Therapy,” “Support Group,” or “Regression and Relapse”. These cards can also change the color being played. A “Support Group” card reverses the direction of the game. If a player uses a “Shame,” “Guilt,” “Blame,” “Excuses,” “Anxiety,” “Depression,” “Minimize,” “Rationalize,” “Anger and Resentment,” or “Regression and Relapse” card, the next player is forced to draw the indicated number of cards from the stock pile, and lose his or her turn. After every “Therapy” card, all the players (for one round only) must share something about the emotion or behavior stated on the card they play. If playing the “Happy” card, for instance, that player must complete a sentence that starts with the words: “I feel happy when...”. For example: “I feel happy when I walk my dog,” or “I feel happy when I finish an assignment,” or “I feel happy when I’m with my family.” For the “Empty” card, the player must start a sentence with: “I feel empty when…” For the “Rationalize” card, start with: “I rationalize when…” For the “Anger and Resentment” card, start with: “I feel angry and resentful when…” For the “Blame” card, the player must start a sentence with: “I feel like blaming when…” etc. When a player only has one card left, she or he must say “disclosure.” If not, 3 cards must be taken from the stock pile. If you wish to play an advanced version of “Disclosure,” you may use the four fields (“Personal,” “Emotional,” “Material,” and “Spiritual”) indicated on the upper left and lower right corners of each card. Players must now share an emotion or behavior, but limited to the indicated field. For example, if a “Happy” card belongs to the “Material” field, the player can say: “I feel happy when I get my paycheck,” because a paycheck is a material issue. If a “Happy” card belongs to the “Personal” field, the player then must say: “I feel happy when I win an award,” since an award is a personal accomplishment and a personal issue, etc.
To support counselors, nonprofits, teachers, schools, families, ministries, and anyone involved
in treatment, education, healing, or life skills. RWG Self-Discovery offers products and services to aid
individuals, communities, and programs to facilitate counseling, treatment, and education around
emotional health.
OFFICIAL INSTRUCTIONS